This month I promised myself to play at least one game. Naval and sci-fi games are preferred because they require less prep work and fewer models!
On my Battle Campaigns blog
I wrote a small summary for a sci-fi space battle campaign featuring the forces of rebellious Mars against the oppressive Earth Government. Thus the time has come to launch that campaign.
In this first scenario, the squadron conisisting of MSS Phoibos (Cmdr. Ian C. Nisom commanding), MSS Sub Rosa and MSS Walkyr, without fighter support, arrive at a junction point in dead space where they expect much EarthGov civilian traffic. Their goal is to hurt EarthGov shipping as much as they can, without risking their own skins.
The theme of the entire campaign is asymmetrical warfare: the Martian Sphere squadron does not get replenishments and any damage made against them is permanent. EarthGov forces are dispersed but get a lot more reinforcements during the campaign.
I use pre-made Lego ships which I built from scrap parts of multiple sets, including Star Wars ones.
I set up a simple entry/exit point system: the MS squadron enters the table first, and then each turn a new ship arrives until I exhausted my current stock. I just set my existing models in a row and picked them up in a sequence for their order of entry. There are no EarthGov capital ships in this scenario.
The entry points are numbered one to six, starting from the bottom right corner and moving clockwise. I roll a d6 for each ship's entry point. A civilian vessel may exit the table safely by moving to the opposite entry point (so 3 to 6, 1 to 4, 2 to 5 etc.). An EarthGov Navy ship may exit via the opposite point or its point of entry. MS ships entered the table at point 6 so that's their extrication point as well.
Let's see how the scenario goes!