Oct 30, 2014

Darwinist Union Space Fleet


The Darwinist Union is a democratic alliance of human-inhabited planets at the furthest end of the Universe. The humans reached there through a wormhole and began their rule on a small number of planet systems. The current regime tends towards an expansive policy and currently huge amounts of money and resources are pumped into the starfleet and the military. The fleet has a number of standard ship variants and as the navy's colour is blue, the ships are painted like that. 
26 ships made out of plasticard and match sticks - very simple designs but I imagine warships wouldn't look like Age of Sail ones - modern warships and planes have very simple, ergonomic designs as well. 
I used a black undercoat (sprayed on some, brushed on the majority), a mix of VGC Wolf Grey and VMC Prussian Blue, a blue glaze and brighter highlights - nothing too fancy. Some ships have cosmetic damage but this just gives them a war-torn look.

Oct 28, 2014

1/72 terrain


I've bought a pack of modeling clay and did some stuff to add flavor to the gaming table - let's start with these four country houses. The Cossack is there to show scale on every photo.
The walls are cardboard, the windows and beams match sticks, the doors cardboard again. The roof has a thick cardboard base above which rolls of modeling clay were spread in three rows on each side. The buildings would fit in many eras as that was the goal of building them.

Oct 26, 2014

Victory Without Quarter AAR - Battle of Grossglücksdorf


A Thirty Years War battle using 1/72 figures and the translated version of VWQ. This is about the largest size of troops that are able to fit a 4x4' table, with three foot, two horse regiments and two cannon per side.

Oct 23, 2014

Mars TYW Scots Mercenaries


Mars gets a lot of bashing (on PSR especially) but I can conclude that I like their style. Considering that I don't strictly play historical games, these are the perfect figures for me as they are easy to paint, have lot of character and stand out, but not that much, from my other figures. This box has 48 figures - plenty enough to build a large skirmish force or 2-3 regiments in Victory Without Quarter.
These figures are shown together with two styrofoam hills I just built.

Oct 20, 2014

Maurice AAR - The Battle of Kromburg


In this battle the forces of The Greate Cake managed to stall the Böhnstadter attack at the village of Kromburg. The map above is incorrect as there was no Markwald! My 'forests' are too big for more  than one to be fielded at the current scale of engagements.

Oct 17, 2014

On Board the SMS Leitha/Lajta


I have visited the monitor SMS Leitha/Lajta last Wednesday. The ship is 'run' by the Institute and Museum of Military History of Hungary, and is free too visit until November. Guided tours are run every half hour until 4pm. She's anchored right before the Parliament building.

Oct 14, 2014

Showcasing the 6mm Imagi-Nation armies


I still owe my readers, despite presenting a battle report earlier, some close-ups on the finished 6mm troops of Schultze-Böhnstadt and the Flossian Union. Well, here they are; first the Böhnstadter, in a linear arrangement above.

Oct 11, 2014

A Call to Arms ECW infantry


A very large painted showcase, at least of recent times. These are three boxes of 1/72 figures, all made by A Call to Arms: 2 boxes of ECW Royalist infantry and one of ECW command, 94 figures in total.
One regiment of foot (the Reds) were submitted earlier and without command figures. The other box is the Green regiment. They are in two massed formations here, one is a 'fortress' type square with wings of shotte on the corners, the other is the standard linear.

Oct 8, 2014

On rules clarity and composition

Studying law I have encountered more legal texts than it is healthy, hundreds, I daresay even thousands of pages. Most of them were badly edited and written - this happens a lot in continental law where interpreting a norm is the most important part of any legal argument. 
Rule books are, in a way, legal texts. They describe how something during the simulation of a battle happens. Therefore, the first and most important merit of a rule set is clarity and a strictly logical build-up. I have now had the luck to read through some wargames rules and most had failures in this some way. Even the ones with the most ingenuous mechanisms and well-written content.
This does not spoil the entirety of the rules - it just can be annoying at times. When the player cannot make the rules out or has to browse through a handful of pages to get the information - it is the rules' failure and not the player's (an alternate version of the old saying that the customer is always correct - which is not at all true, but let us consider it was, for a little while). If it is discouraging for newbies to browse through a rule set because it's huge and complicated - it is just the same. It will not help the designer, the publisher (especially if the two are the same) and neither the player.