I was keen to try Maurice in a different era, and set up this small battle, probably an ECW one with Scots on one side. There is no historical background here, just a bit of smashing heads in.
The attacker has a force morale of 10, with six units of infantry and four cavalry. Two regimental guns are brigaded with the infantry force, and there are two separate heavy guns. This side has the 'Professional Train' national advantage and a Notable who has a Bombard activation for the guns.
The defender has a morale of 9 with one less infantry unit (5), the same amount of cavalry, four heavy guns and a notable with a Charge activation and bonus to cavalry melee.
Still somewhat limited in the number of my figures, and not wishing to reduce unit sizes, I went with 12 infantry / 4 cavalry. The cavalry units had two figures for a crew, so with any disruption caused I could just remove one, and remove the hole unit on the second DISR.
I decided not to change the game rules too much, so did not add a 'caracole' effect, allowing cavalry to shoot, and just calculate that in their charge. The infantry, however, could form up as to not have any flanks, but reduce their shooting dice. Otherwise, the four dice per unit rule remained unchanged; I borrowed this solution from Victory Without Quarter, where the two stands of shot could still pour out a lot of fire. Of course the illustrations on the cards looked a bit odd, but this did not interfere with gameplay.
You can see the initial setup above, a plain battlefield with thick woods in the center, a hill on both flanks and a small manor, surrounded by stone walls and hedgerows, as the attacker's objective. As the force morale was low for both sides thanks to the few units, I suspected the battle will be over sooner than the attackers could capture the building.