Jan 9, 2025
The Whole Bloody Regiment
Oct 28, 2024
TYW Cuirassiers
Oct 14, 2024
Floyet House WIP #1
Jul 10, 2024
Frostgrave Crewmen Conversions
Mar 18, 2024
Bloody Miniatures - The Fighting Men
In this third, and most likely final (for a while) installment of Bloody Miniatures showcase, we turn our attention to the warriors and fighting men.*
(*Since then another order has arrived, so I will be able to post some later.)
In the first image, a forlorn hope, fighting with halberds and partisans.
Mar 7, 2024
17th century 'Civilians'
Feb 26, 2024
Bloody Miniatures - Heavy Cavalry
(And a reminder to learn to take pictures with my phone properly)
Oct 24, 2023
Guardhouse and Livestock
Oct 18, 2023
GabiOff, GabiOn
- Glue some corkboard together in layers, up to your desired height
- Once dry, using a scalpel shave it down to a cylindrical form (hence the name)
- Place it on a washer (I used wooden buttons from Pepco)
- Place six or so bamboo sticks around the gyros meat's circumference, evenly distributed
- Dunk one end of a long thread into CA glue and tug it under one of the supporting bamboo sticks
- Once that end of the thread is set, wind the thread around the thing, going from bottom to top
- When it's covered up to the desired height, cut the thread and add a few dots of CA glue for extra sturdiness
- Once dry, coat the thing in PVA, the thread will swell and become less pliable
- Add some PVA and dirt on the base and the top of the gabion
- Now you can paint it, I used simple brown colours and a beige drybrush (it is preferred to wait 1-2 days for the PVA to dry completely, otherwise the layers of paint over it might crackle).
Jul 18, 2023
Culverin
Jun 10, 2023
Warlord Sprue Sale Loot
Not necessarily in the order I've painted these, just wanted to humble brag about them. I scored two sprues of infantry, two cavalry, one firelocks and one foot command during the Warlord Games sprue sale a while ago, and I actually managed to paint up most of the figures by now.
First I hesitated between these and the Marlburian range, but then I thought if I do 18th century I'll do pitched battles with large battalions, so 1/72 is still the way to go, and for skirmishes the ECW/TYW range is more suitable.
Dec 14, 2016
TYW/ECW Rebasing
Jul 28, 2015
Maurice in the 17th century
I was keen to try Maurice in a different era, and set up this small battle, probably an ECW one with Scots on one side. There is no historical background here, just a bit of smashing heads in.
The attacker has a force morale of 10, with six units of infantry and four cavalry. Two regimental guns are brigaded with the infantry force, and there are two separate heavy guns. This side has the 'Professional Train' national advantage and a Notable who has a Bombard activation for the guns.
The defender has a morale of 9 with one less infantry unit (5), the same amount of cavalry, four heavy guns and a notable with a Charge activation and bonus to cavalry melee.
Still somewhat limited in the number of my figures, and not wishing to reduce unit sizes, I went with 12 infantry / 4 cavalry. The cavalry units had two figures for a crew, so with any disruption caused I could just remove one, and remove the hole unit on the second DISR.
I decided not to change the game rules too much, so did not add a 'caracole' effect, allowing cavalry to shoot, and just calculate that in their charge. The infantry, however, could form up as to not have any flanks, but reduce their shooting dice. Otherwise, the four dice per unit rule remained unchanged; I borrowed this solution from Victory Without Quarter, where the two stands of shot could still pour out a lot of fire. Of course the illustrations on the cards looked a bit odd, but this did not interfere with gameplay.
You can see the initial setup above, a plain battlefield with thick woods in the center, a hill on both flanks and a small manor, surrounded by stone walls and hedgerows, as the attacker's objective. As the force morale was low for both sides thanks to the few units, I suspected the battle will be over sooner than the attackers could capture the building.




















