With the previous War of the League of Aspico concluded, new powers enter the game that is late 15th/early 16th century Italian politics. (The real life reason behind this is that I was able to get more wooden blocks for the armies.)
However, here we meet old enemies, King Robert I Le Puant and his Papal condottiere opponent. The Fransicans made landfall and are threatening the open lands of the Lomagna.
If you are not in the know, for each battle I make a random roll and select a scenario from the excellent One Hour Wargames book, this is #10. Two Papal units of six are deployed with delayed reinforcements on the way. I kept the 15-turn limit, but changed the rules so that the first two Papal reinforcing units arrive when I draw a '3' for that side from the activation deck as the turn's first card, and the second wave arrives three turns from then on.
Above, the Fransicans deploy. Papal arquebusiers are arquebusy (see what I did there) in the woods, and a stern-looking pike block occupies the objective.







