TYW Campaign map. |
The unsettled case with Model Hobbies means my plans to execute a Thirty Years War campaign during the Christmas holiday are ruined. I have sent the fifth letter today and I'm not likely to give up my 30 quid.
Anyway, here are the campaign rules I have worked out earlier, not so secretly inspired by Master Featherstone's War Game Campaigns.
But alas, I must occupy myself with something, so here is another hex map layout for another game.
(mid-click or open in new tab for bigger)
Medieval Kingdom map with surprisingly straight roads. |
The knight starts with picking a fief and managing it, hiring underlings and protecting peasants. Each fief will have a main production feat and one type of possible threat. The knights must engage in local politics and support their King if fighting with the other kingdom is necessary.
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