Oct 5, 2011

Rhaqon Jackewlainien - politics

The geography of the Kingdom is now clear - let's talk about law and politics. If you are confused, please open the map in any of the earlier posts.

The Kingdom is ruled by the king (rhaiq) and pontifex maximus (poones qef) in one person (the realm is unsecularized, allowing the Mosecheit, the order of priests to interfere in politics). There were originally eight (at the beginning of the war: five, end: six) dynastic families, two of each clan, of whom the king would be elected upon the dying of the previous one's seed. Only men could be king - at the elections, anyone of any status could be nominated (counting on the wrath of the common people - this is one way of political reckoning). The commonly chosen capital of all the people is Jeqellonsgerten (Jackewlineford). The people, decided by their origins, are divided into four clans.

The four clans are (see the map for localization), with a 'house' (capital) for every each
  • Xlanniq Keasech, green clans - Dirongarten (Iron-Earth-Fort) - dynasties Maered and Dirongarten
  • Xlanniq Obvers, red clans - Speslivi (Meadowsedge) - dynasties Speslivi and Sallagen
  • Xlanniq Besoen, blue clans - Besberg (Bluefort) - dynasties Besberg and Moledurssan
  • Xlanniq Xeisq, yellow clans - Anqalturi (Seawall or Olde Qalturi from Tidguri language) on the Yellow Isles, Qalturi on the mainland - dynasties Qalturi and Anqalturi
 Obviously this splitting up of the folk gives a lot of reasons for competing and trouble... The origins, despite the frequent expeditions to Old Tidgur and the Yellow Isles, are still lost in the shadows of ancient history, even the reason why the clans are named after colors. Some scientists involved in the research assume that the Tidguri fleet was sailing under banners of different colors to improve tactics - some others say the colours symbolize different things after the nature of the folk and land: green is for the rich grass of Kap Nauyvaard, yellow is for the sand of Anqalturi island, blue is the water of the two great rivers, Miqlir and Moledur, and red is the sanguinic and deeply patriotic (the Jackewlinese standard is red with a black circle in the middle) behavior of their clans.

The law is a very difficult topic in the realm - each clan has its own customs, and the common customary law isn't accepted at every place. There is, however, a consuetudinary act, a fictitious constitution, which has already been tried to get scripted and summarized in a written basic law - the attempts were unsuccessful and eventually led to more differences between the clans; after all, the very first of these experiments, the Constitutionary Assembly called for by Chovain Sallagen XIV ended up with the splitting of the clans, giving voice to radicals (unificationists and 'clan-irredentists') and causing a disaster manifesting in the Dorroseani invasion (Dorroseani spies and instigators were sent to the assembly eventually). The king's attempt to balance home affairs, creating a more stable connection with the colonies and protect splitting up the realm went so far that he lost his life when a group of Klagimirian mercenaries sacked Jeqellonsgerten (when the main army was defeated just under the walls of the capital  and being pursued all over the country  ) and the Second Escape began.

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