Apr 27, 2014

The Relief of Né-Elvim



Woot, a battle report! This time with Legos!
It's the Second War of Windscourt and the Lord of Windscourt is leading an allied relief force towards the remote town of Né-Elvim whose fort is besieged by the united Beaucourtian and Dorroseani armies.


Rules are standard Inter Arma with simplified firing (30 max, 15 effective / 40 for cannon), movement (cavalry (limbers) 20/30, infantry 10) and casualty (maximum 3 lost per unit per turn) regulations.


The relief force begins deploying from march column.



The enemy vanguard takes notice: heavy cavalry behind a wheat field.


Three Dorroseani line regiments launch an attack on the fort.


The artillery starts battering the two Chasseur regiments in town.


The allied Beaucourtian (blue and yellow clansmen) infantry regiments attack on the western ledge and take heavy casualties.


The cavalry attempts to find suitable deployment on the southern plain.


The lines of Windscourt infantry are marching up against the reinforced Dorroseani line.


The Mounted Chasseurs aid the infantry and the Dorin line is wavering.



The cavalry attack is very confusing on both sides and most units are trying to rally after the first clash.


The allied infantry breaches the wall but meets heavy resistance as the first regiment of the relief force arrives through the main gate.



The allied (Blue) cavalry breaks, some yield, the Dirongarten provincials and the Green heavy cavalry are in pursuit.


Intense combat with a lot of losses on both sides in town.


The first Dorin regulars are up the walls but are facing all the defenders and a heavy gun.


The allied infantry is pushed back down but not without Windscourtian losses.


The Dorroseani foot is butchered while the battle outside virtually ends, hearing this they surrender after a fair fight.


The rest of the Dorrosean cavalry (Presidential Guard in the centre) manage to wheel about and sound the retreat in good order.


The battlefield looks gory and the casualties are high, but the fort is safe now.

6 comments:

  1. very funny report!
    thanks for sharing.
    bye

    ReplyDelete
    Replies
    1. Thank you. It was very entertaining to play through.

      Delete
  2. Superb, now we have no reason to paint up all those miniatures.

    ReplyDelete
    Replies
    1. They're good, but not a total replacement. They lack the style of well-painted armies.

      Delete
  3. Very imaginative! It recalls me to the rather primitive wargames I used to play with my Airfix Betta Bilda set. They were very versatile. Aside from terrain, I used to make armies with tanks, assault guns and armoured cars; men-o'-war, modern battleships; even bombers and interceptors.

    Occasionally individual bricks would represent soldiers of the Napoleonic era. Combat was resolved by flicking marbles along the playing surface (floor). I never did figure out a way of resolving air-to-air combat, though. The marble flicking system just didn't work...

    Probably the best ever battle was one I lost, but in fact it was set up to lose. Trapped within a narrow valley (between the beds of our bedroom), my force of infantry and tanks had to burst through a semi-circular enemy cordon at the canyon mouth into the open country beyond.

    The enemy comprised anti-tank and assault guns backed up by infantry. There was no cover. I attacked the southern end of the cordon, and even (if memory serves) opened up a bit of a corridor between the enemy line and the shoulder of the ridge. But by then I didn't have much left to escape. My entire armour was left smashed wrecks dotting the battlefield.

    A real do or die charge, in the spirit of Simon de Montfort at Evesham.

    ReplyDelete
    Replies
    1. I, too, have quite a lot of patterns for tanks and such, but this time I chose to play horse&musket. That's a great story by the way.

      Delete