First rule learned through various stages of my painting career (and which I occasionally do not hold up to) was not to rush anything. So, something relatively simple first, then advancing on higher levels, learning which tool is what for etc. Hint: I enjoyed it all along.
#1, after realizing it's not really like playing with plasticine and my huge fingerprints can actually cause a lot of trouble, I came up with this earth golem. Fantasy stuff, yes, supposedly 1/72 scale. Counts as an armored unit, it's hurling a huge rock or ball of dirt with one limb, I've yet to decide if it will have a ranged attack or not.
Here goes a welcome to 'fogsoldiers' from Fog's Soldiers blog, thanks for joining.
#2, increasing detail and a prototype of the very top secret 'Project Draco' (which is, homemade dragon army, in other words), this sleeping/resting baby dragon.
Another shot from a higher angle of #2. Got some more courage after this.
#3, one female golemist in classic wizard's attire. First time sculpting a human (with lots of clothes to cover details), it didn't come out too bad. Or is it just the painting?
The long hair increases magical abilities. Forgot to include a shot with a plastic fig to show the scale, she's a little bit smaller than a Zvezda medieval fig.
#4 or the scraps, smoke/ethereal golems. I've had a lot of greenstuff left from the earlier sculpts so I just had some more fun with them.
#5, water golem/elemental, goes with the blue staff of the golemist or just some random hostile creature, was being silly again and just throwing a few pieces of greenstuff while working on another fig (which is not really in end state so didn't bother photographing it).
Back side of #5, watery enough?
The inspiration for the golems mainly comes from Miéville's novel Iron Council, and the secondary ability Golemist is included in the Inter Arma fantasy appendix of my homegrown rules.