A Thirty Years War battle using 1/72 figures and the translated version of VWQ. This is about the largest size of troops that are able to fit a 4x4' table, with three foot, two horse regiments and two cannon per side.
CIC Gustav Trollheimen
Green Foot Brigade
Bergmann's Rgt of Foot
Glutemarknog's Rgt of Foot
Morton's Rgt of Foot (Scottish)
Kamprad's Horse Rgt
Barststundt's Horse Rgt
CIC Prinz Heinrich Oberhaber
2 field guns
Brigadier von Tolotzk
Von Tolotzk's Rgt of Foot
Von Plaster's Rgt of Foot
Don Puccini's Rgt of Foot
Brigadier von Ploppenheimer
Von Ploppenheimer Horse Rgt
Don Macchiato Horse Rgt
Initial setup. Grossglücksdorf (fictional, like the commanders and forces present) is a small village between two hills - the western hill has the village's vineyards and there are workfields on the centre plain.
The cavalry begins the battle on the open right flank.
The Glutemarknog regiment moves forward towards the hill with the artillery support.
The 2nd Swedish horse regiment joins the fray.
The light Imperial cavalry regiment is having difficulty passing through the vineyards.
After multiple rounds of inneffective combat, the Swedish horse wipes the Imperials out.
They charge home and capture the Brigadier of horse.
The Scots begin their advance but must rally as they march in range of the large Imperial guns.
The Don Macchiato horse regiment is past the vineyards and prepares for a charge.
Their compatriot foot on the left is in deep... trouble. They pass a morale test and form a 'hedgehog' formation... prone to artillery fire - the Swedish regimental gun is being dragged up the hill.
The Italian horse charges home.
The Swedes fail a morale test and take multiple hits.
The rested Imperial foot regiment charges the Scots without firing - they get bogged down in combat for the next turn.
The Reload card is drawn, the Bergmann regiment fires, then the already vulnerable Imperial horse risks a charge... it ends badly for them.
The Scots rout the Imperial foot and begin a chase.
They capture the guns, the Imperial CIC and destroy the regiment.
Trying to reach the end of the table, the Imperial Don Puccini foot forms a line and begins wheeling... Caught in a charge, cannonfire and a volley from Glutemarknog's foot, they are destroyed. The isolated Imperial unit surrenders.
Conclusion: the card system is great. While keeping track of hits, reloading, morale and casualties at the same time requires some attention, the flow is very good (note: will have to make proper markers instead of plasticard/paper chits). The system is easy to use and clear once the rules are constructed in a little more logical manner. Luck had the better of the Imperials this time - hopefully(?) they will retaliate when we come to test Sharpe Practice. Combined arms played a great role in defeating the Imperial left - the regimental guns, deployed right, can be very useful.
I could easily reduce troop numbers (18->12 for a foot and 6->4 to a horse regiment) and play larger battles. This size (5-6 units per side) seems good as the friction of the card activation is just about right. For larger battles, multiple decks could be used, with a 'centre and flanks' division of the battleground - when a unit left its respective place, its card would be transferred to the actual deck. I'm thinking about historical scenarios here...